The Movie ‘Legally Blonde’ and the Muted Group Theory
When it comes to the muted group theory, the concept is fairly simple. It states that those who hold the power in a room tend to have their ideas communicated better and those who do not have such strong language hold less power. When the more powerful groups are conversing, the other groups must find themselves changing their communication style in order to adapt to those of power.
In regards to the movie ‘Legally Blonde’, the entire plot of the movie surrounds Elle Woods and her dream of becoming a lawyer. Elle begins as a traditional blonde sorority girl. She is viewed as stupid and privileged and for the most part no one took her seriously when she expressed her desire to go to law school. The muted group theory was clearly present when Elle got to law school, she immediately discredited herself by showing up to class unprepared, following this incident another student, Vivian Kensington, asserted her dominance in communicating her disapproval of Elle’s lack of preparation. Following this incident, Elle found herself needing to change her form of communication in order to gain the respect of her fellow classmates. Elle carried this out by not only changing her physical looks to a more professional appearance, but by changing her language to a stronger tone and using more educated stances in order to gain respect and power from her pears.
Another example of this theory took place when Elle was completing her internship and her advisor Professor Callahan continued to encourage her to pursue her dreams, but this encouragement came from a place of male dominance. Professor Callahan had no interest in Elle Woods being an actual lawyer, but had an interest in her looks essentially eliminating her professionalism and intelligence. This relates back to the muted group theory as Callahan demonstrated his male dominance and sees Elle as nothing more than ‘a pretty girl’.
The movie also demonstrated multiple times that the law should only be ensued by men. Elle Woods’ previous experience was with hair care which in many characters minds was fitting as she was a female and that was seen as female work.
In the end of the movie, Elle Woods overcomes this muted theory and asserts her dominance as a lawyer, proving those who doubted her ability wrong. In some forms this movie also applied to the expectancy violation, as Elle performed against the cultural norms and expectations of her perceived white sorority girl.
This paper aims to investigate and explain the movement of what feminism is in the context of popular culture, specifically in the area of film, and how this area of pop culture has influenced film. What Is Popular Culture? There are many views and definitions to what popular culture is, but intrinsically, popular culture is the traditions, beliefs, perspectives, ideas and aspects of material culture that are most dominant by the majority of the population or is widely favored by...
‘Legally Blonde’ is a 2001 American movie directed by Robert Luketic and starring such amazing actors as Reese Witherspoon, Luke Wilson, Selma Blair, Mathew Davis, and Victor Garber. This film is inspired by the book of Amanda Brown. It wasn’t only a narrative about how a stereotypical girl was able to live and transcend her labels, it was also a story of friendship, happiness, and the goal of learning and better understanding oneself. This story starts with Elle Woods, a...
Movies are one of the many forms of popular culture. Even though popular culture comes with various definitions, it is a culture that is favored by the mass media. Moreover, psychology can be a component of popular culture. A psychological concept that can be in movies is intrinsic and extrinsic motivations. The textbook, Human Development for Nursing, by Reilly (2020), defined intrinsic and extrinsic motivations as follows: “Intrinsic motivation is based on internal factors such as organismic needs (competence, relatedness,...
For many years, the question of whether or not video games cause violence has been brought up a numerous amount of times. As technology advanced, games became more graphic. Games also came to be where the player was more involved, such as having them shoot guns from first-person point of view or having them commit crimes inside the game to unlock achievements and/or prizes. Whether anybody wants to admit it or not, these games have effects on people, especially teens...
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The transition between childhood and adulthood is a time of growing independence along with constant questioning, especially when being exposed to the cultural norms of society, some of which are divisive and not always driven by pure motivation. When becoming adults, our personal world is shaped around what we have been taught and through our experiences. This highlights that it is inevitable that you will be influenced by the world and people around you, but you will always have the...
In order to survive as a human being, one must have the five basic needs to self-actualisation as theorized by humanist psychologist Abraham Maslow; these are needs such as food and water, safety, belonging and esteem. (Heise, 2014) With this in mind, it is important to not only consider the purpose of society but also the need that creating a society fills in multiple survival situations. Importantly, society is often defined as a group of people working together in order...
Introduction Computer games have become an increasingly important form of leisure, in which people live in the development of the computer and network popularization and electronics industry, and young people of one generation particularly welcome the violent computer game. The computer game with violence has stronger interactive, synchronous, repeatable and direct reinforcement features. Diagram 1 Violence computer game is a type that mutually presents the computer game of injury among the players, any person has a description (cartoon character and...
There was yet another tribune dedicated to incitement to violence through the content of works of fiction and in particular war video games. Just one more example of the causal discourses that try to circumscribe the horror of a drama whose magnitude challenges it to incomprehension by accusing media hobbies. When it lacks any expertise in the matter, the expediency of these discourses is often matched only by their weak arguments, whether produced by emotion or by petty political calculations...
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