Royal Game of Ur: Twenty Squares
More Authentic Extra Rules:
Your pieces each have a name and a number:
Swallow (1), Storm-Bird (2), Raven (3), Rooster (4),
Eagle (5)
They move onto the board in number order. To
start, you must roll a 1. Then roll again to determine
where to place the Swallow. On the next turn you
can either move the Swallow or roll to try for a 2 to
place the Storm-Bird. If you don’t get a 2 you lose
your turn! (Follow all other rules to the right.)
This version of the rules of the Royal Game of Ur is based off of
and adapted from the Masters games found here: http://
www.mastersgames.com/rules/royal-ur-rules.htm and Irving
Finkel’s chapter: On the rules for the Royal Game of Ur. Boards
are from: https://sites.google.com/site/boardandpieces/list-ofgames/the-royal-game-of-ur
How to Play
The goal of the game is to get all of your pawns off the
board before the other player. It’s a race!
1. Roll the dice to figure out who goes first. The higher
number has the light pawns and goes first.
2. Pieces move in the pattern you see above.
3. Roll the dice. Move your piece forward the number of
spaces you rolled.
-You can’t put two of your own pawns in a square
unless it’s a rosette.
-If you land on a rosette, this is a safe spot.
Multiple pawns can occupy the same rosette.
-If you land on a square occupied by the other
player, you get to kick their pawn off the board.
-When it’s your turn you can move any active pawn
or add a new one when you throw– be strategic!
-If you can’t move a pawn, you lose your turn.
4. You can only exit on an exact throw.
Optional Rule:
-If you land on a rosette, you can stay or throw for another
turn.