Introduction
A survey found that 92% of children, ages 2-17, play video games. According to parents, children, between the ages of two and seventeen, spend almost 6.5 hours a day in front of TV and computers playing video games. The study also revealed that 83% of children, ages 8-18, have at least one video game player in their home, 31% have more than 3 video game players in their home, and 49% have video game players in their own bedrooms. But not all category of video games are under attack. Games featuring shoot and kill came under fire when President Trump stated in response to the school shooting in Parkland, Florida quoting “the level of violence (in) video games is really shaping young people’s thoughts”. Some say such video games containing these level of violence should be banned, which many disagree since there aren’t any strong evidence supporting the statement.
It’s not True At All
I personally think playing video games containing violence doesn’t turn one into a violent or an aggressive person. “Video Games Cause Violence' argument has been brought up by many politicians and use it as a scapegoat when something terrible takes place such as public shooting, especially in the USA. But there has been no research done to prove this irrational claim. This is because video games doesn’t represent the real life. Video games doesn’t represent real life, the universe is entirely fictitious. Let us take the popular game “Fortnite”; 200 players’ parachute into a small island, scavenge for armor and weapons, and then kill or hide from other players in an attempt to be the lone survivor. Fortnite is inherently violent; the primary goal is to kill other players and it has a strong fan base and 125 million active players regardless of age and gender. So does that mean the gamers will behave aggressively? No, because playing a violent game seemed more prone to acting or thinking aggressively than those who played a non-violent game for an equivalent amount of time. Playing a game that features violence can make them have violent thoughts and more easily/frequently access violent 'scripts' when deciding how to behave but that doesn’t mean they will turn violent person, due to the moment of heat, after which the person will be back to his/her normal mindset. A test conducted on 2014, participants played a video game for 30 minutes and were given hot sauce test. The results were people who played Call of Duty: Modern Warfare (a violent game) put more hot sauce into the cup than people who played LittleBigPlanet 2 (a non-violent game). The people were aggressive only while he/she was playing a violent video game since he/she has to be aware about the video game’s surroundings, which can be pretty rough.
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Best way to unwind oneself and other benefits
According to a study by Texas A&M International University associate professor, Dr. Christopher J. Ferguson, states, people who plays violent games tend to handle stress better than the ones who plays non-violent games. This means people who plays video games after work or school, they do it just to relieve themselves. A test has been conducted with 103 participants who were given a frustrating task and later were told to play a non-violent game, a violent game or play no game at all. The results shows that, the people who played violent game showed reduce in depression and hostile feelings in players. Apart from relieving stress, video games loaded with action-oriented sequences can even enhance motor skills, which can increase speedier reactions during road tests on driving simulation software, according to researchers in New York University Shanghai.
War action video games can improve social and communication skills and can help in strengthen bonds between players. The reasons are, video games containing war like scenario, especially in multiplayer mode, demands communications to survive and win as a troop as well as to take down enemies through various tactics. Another benefit of playing violent games is problem- solving skills, you see, most video games have certain rules and that means players must think beforehand and decide how to finish objective successfully by following the rules given on the game. There will be scenarios where players need to make decisions in split of seconds if he/she wants to accomplish the objective/level of the game. And this is where fast and quick reflexes come in, as mentioned before, players would come across scenarios where they’d have to make decisions in split of seconds, and because of this, players will learn to respond to situations quickly, this would help the brain to receive multiple simulations and it will force it to work continuously to interpret different scenarios.