Entertainment essays

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British Pride to an Indian Bride: Problems of Retaining the Indian Essence in a Western Scenario

ABSTRACT Adapting literary texts into films, often disregarded as a secondary activity, is a crucial process that requires the effort and time equal to that of creative writing. An adaptation's success depends on its ability to amalgamate the gist of the literary text and the necessities of a visionary medium, without the objective of the adaptation getting compromised. Jane Austen’s Pride and Prejudice is adapted into an Indian Bride and Prejudice by Gurinder Chadha in such a manner that the...
7 Pages 3153 Words

The Common Themes in To Kill A Mockingbird and The Help

Harper Lee’s classic novel, ‘To Kill A Mockingbird’ was published in 1960. The novel is based around the 1930s around the time slavery ended but racism and discrimination was very much alive. This would have a been around the same time as the great depression where everyone didn’t have money. Kathryn Stockett film, The Help, was turned into a film in 2011. The film is set in the 1960s when African Americans were still being discriminated and treated differently and...
2 Pages 793 Words

Still Alice Essay

The film Still Alice deals with a very serious subject matter of a person whose life is turned upside down when she gets a diagnosis of early-onset Alzheimer’s disease. Throughout most of this film we can see an accurate portrayal of the symptoms associated with this crippling brain disease. During the course of the entire movie Alice Howland progressively goes through the three stages of Alzheimer’s disease. Although this movie depicts the human aspects of this degenerative condition exceptionally well,...
3 Pages 1642 Words

The Effects Of Video Games On Social Relationships

Video games have become their own industry that have revolutionized every part of entertainment ranging from television all the way to sports. Through all the different companies and organizations, it generates about 19 billion dollars in revenue annually, which is much more compared to Hollywood or any other competing form of entertainment. This industry was created and is still evolving from products that are so mesmerizing that people of all ages stay up all night in front of a store...
5 Pages 2075 Words

Should Violent Video Game Be Banned?

Video games are defined as 'games that we play thanks to a story-based audiovisual device' (Esposito, 2005). In recent years, there has been an increase in the amount of scientific research on video games (Hamari and Keronen, 2017). Almost all children enjoy playing video games and it provides a great pass time activity for them. A child's game can be good or bad in his life. For example, children who learn to play chess at a tender age usually show...
1 Page 616 Words

Do Video Games Influence The Development Of Young People?

The first video game to ever exist, known as ‘Pong' which was released in 1972 is a far cry from the standards of video games now which make the most of the technological advancements in the last thirty years. The game was a table tennis sports game which featured plain and simplistic graphics. Three years after the release of ‘Pong’, the first violent video game was released. Known as ‘Death Race’, this game featured the same simplistic 8-bit graphics, and...
2 Pages 983 Words

The Role of Allusion in the Sun, One Flew over the Cuckoo’s Nest and the Catcher in the Rye

Never affirm. Always Allude. Allusions are made to test the spirit and probe the heart” (Umberto Eco). Allusions are necessary because it allows for authors to include a deeper meaning to their message indirectly, allowing the reader to interpret the message for themselves. Allusions are used on the assumption that the reader and author have shared knowledge about a certain subject such as one’s culture, literature, or history. In the books of Men In The Sun by Ghassan Kanafani, One...
2 Pages 817 Words

Music Preferences And The Effect Upon Suicide

The World Health Organization estimates that over 800,000 people die by suicide each year, with the 15-29 age group particularly affected. Studies show that adolescents listen to music for approximately two to three hours per day, especially when feeling distressed (Limited, 2019). Different types of music have an effect on all kinds of people. Fans of “Emo” music for example are associated with depression and drugs which can lead into suicide. Sad music has a high psychoticism which means there’s...
2 Pages 1046 Words

Themes and Ideas in The Scarlet Letter Movie

The scarlet letter is an American romantic drama film. It is an adaptation of Nathaniel Howthorne’s book that was written in 1850. The movie was directed by Roland Joffe and stars Demi Moore as Hester Prynne, Gary Olman as Dimmesdale, and Roland Duvall as Roguer Chillingworth. There are many similarities and differences in the novel as in the film, and also themes like sin, love and revenge appear. One of the central themes is the sin with which Hester Prynne...
3 Pages 1396 Words

Ethical Dilemmas In The Hunger Games

The Hunger Games starts with an ethical dilemma in the first chapter. Katniss discusses going hunting outside the district even though if she gets caught it could result in death. I feel that she chooses to hunt despite the consequences because she didn’t want to see her little sister or mom starve. I believe she uses the virtues approach in her choice. She is demonstrating compassion, love, and generosity by being willing to risk her life to provide for her...
2 Pages 725 Words

Morality Systems in Video Games

To shove a cupcake into the bully’s face or pick the dialogue that shows pity towards him? There are several ways a player can choose to play in narrative-driven games. In this video game genre, the player is the protagonist. The player experiences the world and explores different paths through the protagonist. The player can only go certain branches due to their past choices. The player explores many moral decisions in this genre and enjoys the challenge. Games with the...
3 Pages 1257 Words

Isolation In Gothic Stories And Films

The style of writing found in Gothic literature was used by many writers in the early 1800 and 1900s and can still be found in writing today. Within Crimson Peak by Guillermo del Toro and “Death in the Woods” by Sherwood Anderson, the theme of Isolation can be identified. Within Crimson Peak by Guillermo del Toro, “Allal” by Paul Bowles, and “Death in the Woods” by Sherwood Anderson, the theme of Isolation is found. Isolation affects both the character and...
2 Pages 773 Words

Should Censorship Be Mandatory for Movies?

If one’s friend jumps off a bridge would they follow? Most people are asked this question because they are doing something dumb that they saw someone else do. Now take that and apply it to watching movies and TV. If one sees or hears something on a movie, they are more than likely to repeat the action they saw or the words they heard. So, should movies be censored? Well censorship is mandatory for movies because they can lead to...
1 Page 531 Words

Why Video Games Shouldn't Be Blamed For All Violent Behavior

Have you been watching stories about video games being blamed for school shootings in the news lately? If you have, you probably know that it’s only showing you one perspective, and it's usually the biased one. Everyone has been blaming video games lately. They don't know the statistics. A few video game blamed school shootings have also been blamed for mental health issues. Most politicians who blame video games don't even research what they are talking about and as a...
1 Page 424 Words

It’s All Over The New: Video Games Cause Children To Be Violent

Have you heard that video games cause children to act violent or more aggressive? , It is clear that video games cause children to behave violent and aggressively .The video game industry is everywhere around us, causing aggressive behavioral attitudes for people of all ages. According to many studies, it is proven that video games not only encourage people to be aggressive ,but to develop other serious problems such as physical consequences, mental disturbance, and psychosocial problems. First and foremost,...
2 Pages 752 Words

To Kill a Mockingbird and Hidden Figures: Racism from the Perspective of Children

Children’s perspectives are often looked over when it comes to injustice in the world. They are seen as naïve, silly, or that they simple just don’t understand. However, it is in the eyes of a child, unconditioned by society, that the greatest evidence of injustice lies. This is demonstrated thoroughly in the texts To Kill a Mockingbird and Hidden Figures. Both texts have perspectives of children, though they are opposite races. To Kill a Mockingbird is in the 1930s from...
3 Pages 1299 Words

Do Violent Video Games Cause Illusive Behaviour?

Contrary to what a lot of people think, violent video games don’t cause violent behaviour that looks out of character from their kids. that’s because it doesn’t have any effect whether the play a violent one like Fortnite or just a round of Wii Golf with your family on the Saturday morning. Good morning ladies and gentlemen, today I am talking about violent video games and their impact on society by increasing the difficulty of a game it becomes harder...
1 Page 648 Words

Orcs, Skinny Dipping And Rebels In Blade Runner And Fahrenheit 451

“The history of the world is but the biography great men.” – Thomas Carlyle. “The end of rebellion is liberation, while the end of revolution is the foundation of freedom” – Hannah Arendt. Though Carlyle’s insight is undoubtable, this author under the influence of Arendt believes that the history of the world is in fact the biography of great rebels. From Nelson Mandela opposing the legalised racism of apartheid to Galileo Galilei reorganising the stars, rebellion has punctuated revolution throughout...
3 Pages 1465 Words

Theme Of Survival In The Lord Of The Flies And The Maze Runner

In order to survive as a human being, one must have the five basic needs to self-actualisation as theorized by humanist psychologist Abraham Maslow; these are needs such as food and water, safety, belonging and esteem. (Heise, 2014) With this in mind, it is important to not only consider the purpose of society but also the need that creating a society fills in multiple survival situations. Importantly, society is often defined as a group of people working together in order...
3 Pages 1416 Words

Are Video Games Beneficial For Adolescents And Children?

In global terms, 94% of children aged from 6 to 15 and 90% of people aged between 16 and 25 play video games, while just above 95% of households with children under 18 years old own a device for playing video games (Jones et. al 2014, p. 1) whereas the total hours spent by children on video games in the United States has seen an increase of 9 hours, from 4 hours per week during the 1980s to around 13...
2 Pages 946 Words

Techniques in the Novel Catcher In The Rye and Movie The Social Network

Techniques are a commonly used by authors and directors to display different messages in a media. Slinger and Fincher use this in the book ‘Catcher in the rye’ and the movie ‘The Social Network’ to give the audience a better understanding on the protagonists, Holden and Mark. These techniques include setting, symbolism and language, these techniques are seen in the book and the movie and show a different side to the protagonists. Setting is used in the book and the...
2 Pages 832 Words

Persepolis VS To Kill a Mockingbird

The transition between childhood and adulthood is a time of growing independence along with constant questioning, especially when being exposed to the cultural norms of society, some of which are divisive and not always driven by pure motivation. When becoming adults, our personal world is shaped around what we have been taught and through our experiences. This highlights that it is inevitable that you will be influenced by the world and people around you, but you will always have the...
3 Pages 1449 Words

The Effects Of Violent Video Games On Violent Behaviour

The 1970’s saw the evolution of Video games which were played out initially in the public domain, but it wasn’t until the 1980’s that consumers were able to play games at home via Nintendo and Atari consoles (Wardyga, 2018). The 1990’s saw violent video games such as Mortal Kombat, Street Fighter and Double Dragon hit the scene with the “first-person shooter games” Wolfenstein 3D and Doom released in 1992 and 1993 respectively (Wardyga, 2018). Wolfenstein 3D was credited as being...
5 Pages 2456 Words

The Smith Problem: Reconciling Purpose and Free Will

Agent Smith is fictional character and the main antagonist from the sequel “the Matrix”. Smith is contrast energy form of Neo. Smith’s main role is to police defective programs in order to maintain the stability of the system. In the Matrix, Smith states to Morpheus during his interrogation that he despises the Matrix itself, which he labels a “zoo” and plans to escape from it knowing that he is not free anymore, making himself feel that he is more like...
2 Pages 724 Words

Analysis on Conflict Perspective in Titanic

Abstract The theory of conflict is one of the most common and discussed theories. We are always trying to draw line between the unequal distribution of power, wealth and resources. With several presentations and examples, the strong disparities and class structure are felt, but modernism supports the idea that we were able to make changes slowly and blur the lines of conventional economy system. The film reference about “Titanic” (1997) is taken into account in this paper and further used...
2 Pages 917 Words

Controversies Over Video Game Violence

There was yet another tribune dedicated to incitement to violence through the content of works of fiction and in particular war video games. Just one more example of the causal discourses that try to circumscribe the horror of a drama whose magnitude challenges it to incomprehension by accusing media hobbies. When it lacks any expertise in the matter, the expediency of these discourses is often matched only by their weak arguments, whether produced by emotion or by petty political calculations...
2 Pages 845 Words

Negative Impact Of Violent Video Games

Introduction Computer games have become an increasingly important form of leisure, in which people live in the development of the computer and network popularization and electronics industry, and young people of one generation particularly welcome the violent computer game. The computer game with violence has stronger interactive, synchronous, repeatable and direct reinforcement features. Diagram 1 Violence computer game is a type that mutually presents the computer game of injury among the players, any person has a description (cartoon character and...
4 Pages 2038 Words

Gothic Literature As The Art of Horror Genre

In literature, horror fiction aims to stir fear within readers. Horror itself has many sub-genres, the style of gothic being one of the more common ones. Gothic literature effortlessly blends horror with aspects of romance. Although, the romance in gothic literature hinges on sensibility with a far more dreadful path. Anne Rice successfully indicated horror and the gothic style within her novel. In her novel Interview with the Vampire, Rice exhibits anti-hero behaviors and qualities within her protagonist, follows the...
2 Pages 1034 Words

The Story of Anne Frank: Movie Versus Book

My Thoughts: In my opinion, I did not like the movie. The story of Anne Frank is a tragedy and you’d think that it would easily be made into a movie or tv show, but you would be wrong. The movie was originally made as a tv show for the BBC before the YouTuber, “LeGrim Reaper” changed it so that all the episodes were combined and could be watched as a movie. When I was watching the movie, I was...
2 Pages 1114 Words

Violence Against Women In Gaana Rewrite Film: Analytical Essay

I am going to study ‘Gaana Rewrite’ film as my primary source to show how the song’s lyrics affect our thoughts. ‘Gaana Rewrite’ is a short audio-visual film, posted on YouTube and presented by Akshara Centre, Mumbai. It is a four-minutes and twelve seconds film created by Nandita Shah. It posted on YouTube on 21st March 2017 by Zico Maitra. This short film shot in local places like a park, buses, trains, subway, and an office. In this short film...
2 Pages 786 Words

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