Virtual reality is “an artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer”. It is basically a 3D (three-dimensional) environment, generated artificially, by a computer. The artificial environment can be explored, and also interacted with, by a person using the VR (virtual reality) technology. It is also important to mention that the given environment can be similar to the real world but it can also be completely different. As for now, standard...
2 Pages
1065 Words
The emerging world of virtual reality is not only providing a new, fully immersive experience, but it also creates new ways for people to see the world. Today the technology of virtual reality (VR) is used to advance medicine, engineering, education, architecture, training and entertainment. Specifically, this technology is the use of computer machinery to create a simulated environment unlike the old traditional user interfaces. This action places the users inside an experience where instead of viewing a screen in...
2 Pages
1021 Words
As technology keeps improving and becomes more affordable, there are always innovations that can help people to ease their life. One of those innovations can be virtual reality (VR). Studies show that it has a promising future in the educational system, or even treating children's aggression problems. This essay examines the benefits of virtual reality and discusses some of its drawbacks. In their article 'The Benefits of Virtual Reality in Education: A Comparison Study' (2015), Mustafa Hussein and Carl Natterdal...
1 Page
491 Words
Virtual reality (VR) can be defined as create an illusion that we are present somewhere we are not. Virtual reality can lead people to experience all in one time in a place within as the same time. Virtual reality can persuade human brain to bring them to a place but it is not a real place. There is three-dimensional image that was created with hardware of software in virtual reality. Then, it will present to the user in various way....
4 Pages
1598 Words
Until now, gaming meant looking at a screen for hours. Regardless of how detailed a game's graphics are, people are always aware that they still sit in their living room while killing zombies or shooting enemies on their large flat screen TV. However, playing virtual reality games gives them the opportunity to enter a totally different world. Therefore, the aim of this report is to make a comparison of virtual reality games with screen games and to see which is...
2 Pages
1083 Words
Get a unique paper that meets your instructions
800+ verified writers
can handle your paper.
place order
Abstract: Virtual Reality technology refers to a computer simulation system, which provides users with fully immersive in-depth feeling of the environment in which the user is simulated to. In Interior Designing domain it is challenging to convince the customer about the design without the look and feel of the design. This paper proposes virtual reality-based designing framework that helps the interior design engineers to design according to their customer requirements, were they can experience it by being part of it...
4 Pages
1865 Words
While the preservation of wildlife and breeding are the foundation of today’s zoos, the function and consequent shape of them has altered over the centuries, yet, in a progressively unpredictable world of ours, what could, or rather should a future zoo look like. Roughly 99% of animal and plant species, which measures to over five billion are estimated to be extinct. Scientists project that nearly half of the presently existing plant and animal species are on track to become extinct...
2 Pages
1067 Words
In 1968, Ivan Sutherland, an American computer scientist, with his student Bob Sproull made the first ever virtual reality head-mounted display. Virtual reality (VR) is a technological interface that allows users to experience computer-generated environments within a controlled setting. VR has made some remarkable advancements in the past few years; when Sutherland and Sproull invented this VR display it was a large and heavy contraption that was suspended from the ceiling, now it can be as simple as a headband...
3 Pages
1198 Words
As the use of virtual reality (VR) rises, an understanding of its impact on how humans will become dependent on it is crucial because the users may disconnect to what their true reality is. If individuals using VR dissociate from their real lives, they will be too immersed in their ideal life of how they look and what they own to continue being a productive member of society. An additional concern is how VR has an impact on the youth....
1 Page
591 Words
Our life can be hardly imagined without modern technology. Every day some scientists and engineers create new devices, which amaze and make us marvel. Thus, virtual reality or shortly VR is one of such incredible innovations. It’s actively used by the youth for fun and entertainment. It’s a new revolutionary kind of games. However, some educators use it for educational purposes. Should we use virtual reality in education? It’s an interesting question and we’ve tried to investigate it. This matter...
2 Pages
748 Words
Virtual reality and augmented reality have entered an era and set a new environment where physical and virtual objects are coordinated at various levels. Virtual reality is a computer technology that imitates completely vivid experience and transports one into an intuitive computer-generated world. Virtual reality artificially creates sensory experience which incorporates sight, touch and hearing. This technology’s main purpose is to allow people to experience the environment as if it is the real world. Whereas, augmented reality is the blend...
2 Pages
736 Words
Virtual reality is a three-dimensional, computer-generated environment for people to explore, connect and learn. It constructs an environment where people are fully immersed within a virtual world. Virtual reality is achieved using computer technology, Omni-directional treadmills and specialized gloves to accomplish the optimal experience, this equipment is used to stimulate senses, therefore, creating the illusion of reality. Creating an adequate virtual experience can be extremely problematic if things are out of place, this questions immersiveness and realism. Immersion is the...
2 Pages
948 Words
After the release of Oculus Rift, PlayStation VR, and HTC Vive in 2016, the technological community has seen a growth in virtual reality products. On September 2018 Oculus released their new Oculus GO headset, which makes it even easier for customers to take their VR experience wherever they please. These products are now more affordable than ever and more accessible to the businesses and the public. In turn, they are changing the way individuals and businesses involved in the technological...
2 Pages
750 Words
From the early days of silent cinema to today's emerging new technologies such as 360-degree panoramic filming, the film industry has begun to change as technology continues to evolve, transforming the audience's experience and engagement with cinema and filmmaking. This paper will review Eric Kurland's ‘History of VR’ and Lev Manovich's ‘The Poetics of Augmented’ to understand the development and application of technologies related to immersive experiences. Eric Kurland talked about the changes and advances of this technology over time...
2 Pages
1114 Words
I. Abstract With the click of a button or a tap on the screen, we could have the entire world at our hands but now it is possible to have it in front of our eyes. Technology is gradually advancing to change hand-held devices to wearable devices. Medical Education has been in dire need of technologies that can replace the old school and expensive cadaver dissection but at the same time keep the precision intact. In this paper, we aim...
5 Pages
2247 Words