Virtual Reality essays

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Virtual reality is “an artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer”. It is basically a 3D (three-dimensional) environment, generated artificially, by a computer. The artificial environment can be explored, and also interacted with, by a person using the VR (virtual reality) technology. It is also important to mention that the given environment can be similar to the real world but it can also be completely different. As for now, standard...
2 Pages 1072 Words
The emerging world of virtual reality is not only providing a new, fully immersive experience, but it also creates new ways for people to see the world. Today the technology of virtual reality (VR) is used to advance medicine, engineering, education, architecture, training and entertainment. Specifically, this technology is the use of computer machinery to create a simulated environment unlike the old traditional user interfaces. This action places the users inside an experience where instead of viewing a screen in...
2 Pages 1017 Words
According to the narrative, an article revealed that an F&J device is a form of addictive technology. From a utilitarian viewpoint, it is clear that this MR technology will increase the revenues of the company while causing addiction. This business strategy is ethically wrong. On the other hand, utilitarianism makes it ethically sound for the parent to accept the monetary offer from the manufacturers of F&J. This is because; the financial gains from this offer will help him afford the...
2 Pages 929 Words
Virtual reality, also known as augmented reality, is viewed as a way to escape reality and see the world through a different lens, both physically and metaphorically. The growing industry has the potential to alter how we learn about and experience work in our environment. Oculus Rift, which is owned and run by Google and allows a different sort of interaction with both known and unfamiliar places and people, is an example of a virtual reality gadget. This product's development...
1 Page 473 Words
Importance of virtual reality: Virtual reality (VR) has been one of the most important technological maneuvers of modern times. Although the original idea dates back to the early 1980s, in recent years we have continued to hear the same question that is asked again and again: '201X is the year of the RV?' Due to the inherent limits of our current technologies, RV still struggles to make its breakthrough and become mainstream. What is virtual reality? RV equipment consists of...
1 Page 447 Words
Have you ever heard about virtual reality applications in the field of psychology? Virtual reality (VR) enables interaction with a 3D world by creating a simulated environment, immersing users in the experience. While VR is often associated with the video game industry, there have been trials exploring its use in the healthcare sector. Neurophysiologists Ronald Melzack and Patrick D. Wall developed the 'gate control' theory of pain in the 1960s, linking pain perception to brain functions. Doctors conducted experiments with...
3 Pages 1523 Words
What is Virtual Reality? There are red and blue pills in front of your eyes. If you choose the blue pill, you will continue to live in virtual reality as you have believed in reality, and if you take the red pill, you will be able to escape virtual reality and face real life (Wachowski & Wachowski, 1999). These scenes from the 1999, SF film 'The Matrix,' directed by the Wachowski brothers, are likely to be realized soon in reality,...
4 Pages 1963 Words
Virtual reality is a computer simulation tool that is becoming used more and more prevalently in today’s society. Virtual reality was first released as a device used primarily for gaming and fun, but now virtual reality is being put into use for businesses and also schools. The definition of virtual reality is the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment,...
2 Pages 694 Words
Kraken - Turn upside down and fear Kraken is the name of a big, fantasy monster that is also called the giant monster in SeaWorld Orlando. It has a rail frame but the floor is empty. The collection is located in the US state of Orlando, Florida, in the Sea World and Entertainment Complex. Manufactured by Bolliger & Mabillard, the ride features a total of seven inversions including two vertical loops, a dive loop, a spiraling camelback (zero-g roll), a...
4 Pages 1709 Words
Virtual reality is a syntax environment that is created in the software and users are presented in such a manner that suspends users’ suspension and accepts them as a real-world environment. On a computer through internet service, virtual reality is tested through two points: vision and sound. The easiest source of virtual reality is a three-dimensional image that can be interactive on a personal computer, usually by adding a button or mouse to move zoom or zoom in a specific...
2 Pages 1022 Words
Technological evolutions have been taking place daily since the advent of the computer era. Virtual reality is one of the technical fields that have experienced dramatic changes since its onset. Virtual reality can be defined in simple terms as an artificial environment that is created through digital technology in such a way that its users assume that it is a real environment. Virtual reality has been applied to other technologies such as digital forensics and security. Digital forensics aims to...
4 Pages 1631 Words
Virtual community has resulted in a cultural shift as indicated by the deconstruction of “friendship” pushing the term and its meaning to almost insignificance. In the five-week Tinder case study, the participants have progressing interactions and associations with individuals of diverse cultures. This factor is largely driven by social reconstruction which, according to Castells (2014), is a result of pursuit for people whose attributes are similar. The social platforms facilitate the tremendous and broad sharing of ideas and thoughts across...
3 Pages 1216 Words
Alongside the development of technology, Virtual Reality (VR) was invented through a learning and developmental process involving many scientists. It has brought enormous benefits to education, medicine, the military, and other fields. However, VR also has its dark side. The problems commonly arise from the feeling of over-involvement of users in VR, leading to symptoms like sickness and nausea after spending time in a virtual environment. Over-immersion in VR can cause various physical and mental issues, the causes and effects...
2 Pages 847 Words
As technology keeps improving and becomes more affordable, there are always innovations that can help people to ease their life. One of those innovations can be virtual reality (VR). Studies show that it has a promising future in the educational system, or even treating children's aggression problems. This essay examines the benefits of virtual reality and discusses some of its drawbacks. In their article 'The Benefits of Virtual Reality in Education: A Comparison Study' (2015), Mustafa Hussein and Carl Natterdal...
1 Page 493 Words
Virtual reality (VR) can be defined as create an illusion that we are present somewhere we are not. Virtual reality can lead people to experience all in one time in a place within as the same time. Virtual reality can persuade human brain to bring them to a place but it is not a real place. There is three-dimensional image that was created with hardware of software in virtual reality. Then, it will present to the user in various way....
4 Pages 1595 Words
Until now, gaming meant looking at a screen for hours. Regardless of how detailed a game's graphics are, people are always aware that they still sit in their living room while killing zombies or shooting enemies on their large flat screen TV. However, playing virtual reality games gives them the opportunity to enter a totally different world. Therefore, the aim of this report is to make a comparison of virtual reality games with screen games and to see which is...
2 Pages 1081 Words
Abstract: Virtual Reality technology refers to a computer simulation system, which provides users with fully immersive in-depth feeling of the environment in which the user is simulated to. In Interior Designing domain it is challenging to convince the customer about the design without the look and feel of the design. This paper proposes virtual reality-based designing framework that helps the interior design engineers to design according to their customer requirements, were they can experience it by being part of it...
4 Pages 1835 Words
While the preservation of wildlife and breeding are the foundation of today’s zoos, the function and consequent shape of them has altered over the centuries, yet, in a progressively unpredictable world of ours, what could, or rather should a future zoo look like. Roughly 99% of animal and plant species, which measures to over five billion are estimated to be extinct. Scientists project that nearly half of the presently existing plant and animal species are on track to become extinct...
2 Pages 1077 Words
In 1968, Ivan Sutherland, an American computer scientist, with his student Bob Sproull made the first ever virtual reality head-mounted display. Virtual reality (VR) is a technological interface that allows users to experience computer-generated environments within a controlled setting. VR has made some remarkable advancements in the past few years; when Sutherland and Sproull invented this VR display it was a large and heavy contraption that was suspended from the ceiling, now it can be as simple as a headband...
3 Pages 1190 Words
As the use of virtual reality (VR) rises, an understanding of its impact on how humans will become dependent on it is crucial because the users may disconnect to what their true reality is. If individuals using VR dissociate from their real lives, they will be too immersed in their ideal life of how they look and what they own to continue being a productive member of society. An additional concern is how VR has an impact on the youth....
1 Page 590 Words
Our life can be hardly imagined without modern technology. Every day some scientists and engineers create new devices, which amaze and make us marvel. Thus, virtual reality or shortly VR is one of such incredible innovations. It’s actively used by the youth for fun and entertainment. It’s a new revolutionary kind of games. However, some educators use it for educational purposes. Should we use virtual reality in education? It’s an interesting question and we’ve tried to investigate it. This matter...
2 Pages 772 Words
Virtual reality and augmented reality have entered an era and set a new environment where physical and virtual objects are coordinated at various levels. Virtual reality is a computer technology that imitates completely vivid experience and transports one into an intuitive computer-generated world. Virtual reality artificially creates sensory experience which incorporates sight, touch and hearing. This technology’s main purpose is to allow people to experience the environment as if it is the real world. Whereas, augmented reality is the blend...
2 Pages 741 Words
Virtual reality is a three-dimensional, computer-generated environment for people to explore, connect and learn. It constructs an environment where people are fully immersed within a virtual world. Virtual reality is achieved using computer technology, Omni-directional treadmills and specialized gloves to accomplish the optimal experience, this equipment is used to stimulate senses, therefore, creating the illusion of reality. Creating an adequate virtual experience can be extremely problematic if things are out of place, this questions immersiveness and realism. Immersion is the...
2 Pages 946 Words
Introduction One of the most popular hobbies nowadays is video gaming. Initially, this industry mainly targeted male teenagers, providing them mostly with shooter games, but this changed over the years. With more than 2.3 billion gamers of all genders across the globe in 2018, the global games Market income is growing exponentially with a revenue reaching $137.9 billion [1]. This growth was primarily affected by the entrance of virtual reality hardware such as HTC Vive allowing the creation of a...
3 Pages 1215 Words
After the release of Oculus Rift, PlayStation VR, and HTC Vive in 2016, the technological community has seen a growth in virtual reality products. On September 2018 Oculus released their new Oculus GO headset, which makes it even easier for customers to take their VR experience wherever they please. These products are now more affordable than ever and more accessible to the businesses and the public. In turn, they are changing the way individuals and businesses involved in the technological...
2 Pages 759 Words
I. Abstract With the click of a button or a tap on the screen, we could have the entire world at our hands but now it is possible to have it in front of our eyes. Technology is gradually advancing to change hand-held devices to wearable devices. Medical Education has been in dire need of technologies that can replace the old school and expensive cadaver dissection but at the same time keep the precision intact. In this paper, we aim...
5 Pages 2270 Words
An autopsy is a traditional and classic technique of forensic medicine, but due to the need to destroy the body, the autopsy is sometimes resisted and rejected. Virtual anatomy provides a non-invasive test for forensic examination, which can objectively and accurately reflect fractures, soft tissue injuries, invasive diseases, organ damage, etc., providing intuitive and powerful evidence for forensic identification practice. “Virtual anatomy” is “virtopsy”, which is a combination of “virtual” and “autopsy”. It is mainly used to introduce modern imaging...
2 Pages 930 Words
From the early days of silent cinema to today's emerging new technologies such as 360-degree panoramic filming, the film industry has begun to change as technology continues to evolve, transforming the audience's experience and engagement with cinema and filmmaking. This paper will review Eric Kurland's ‘History of VR’ and Lev Manovich's ‘The Poetics of Augmented’ to understand the development and application of technologies related to immersive experiences. Eric Kurland talked about the changes and advances of this technology over time...
2 Pages 1110 Words
My presentation is on how virtual reality is used in the various sectors of the healthcare industry, i.e. to assist in physical rehabilitation, as part of a treatment program, or to help train medical personnel. I find this topic engaging, as I was not aware of virtual reality being frequently used in this field, alongside or instead of traditional medical practices. Virtual reality is an entirely immersive experience, although the participant is aware that they are involved in a simulation,...
3 Pages 1545 Words
The development of Augmented Reality (AR) technology in this era of modernization has made a huge impact in the education field specifically in the anatomy learning system of human organs. AR in education enables those professionals to have a short learning process as it helps users to explore objects in real terms of anatomy. The main goal of AR in the education field is to give better exposure and experience to users regarding anatomy by using virtual elements without losing...
1 Page 407 Words
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